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Worms reloaded no sound
Worms reloaded no sound








worms reloaded no sound

Unused for the same reason as "Excellent.wav". Worm says, "Perfect!" when making a great shot. Plays after an enemy worm uses a weapon and damages itself. Worms says, "Oi! Nutter" when you do something stupid like hitting your own worm. Phrase when a worm is blasted off the screen. Plays after an enemy worm fires a weapon and fails to deal any damage to any worms. This is never used in Worms Armageddon for some reason.

worms reloaded no sound

Worm says, "Leave me alone" when it is being picked on. Plays when animals or drop-and-run weapons are released, on the ground or from the air. Plays when Kamikaze or Suicide Bomber is used. Same as "illgetyou.wav" and "youllregretthat.wav". Plays after taking damage from an enemy worm's attack. Same as "Justyouwait.wav" and "youllregretthat.wav". Worm says, "I'll get you!" after being hit by another worm. Plays if there is no player input for a few seconds, after initial input. Similar to "runaway.wav", "Takecover.wav", and "Whatthe.wav", but only plays if the explosive is a Grenade or a Holy Hand Grenade. Worm says, "Grenade!" when a grenade lands nearby. Worm says, "Flawless Victory" when winning a game without losing a worm or energy. Plays for the attacking team when the first damage of the match is dealt. Worm says, "First Blood" when killing its first victim. Plays only when an enemy worm has died by falling into the water. These sounds were disabled in 3.6.29.0, since fixing the bug would have changed the gameplay too much by causing the sounds to play too often, often inappropriately. This sound and three others have never worked as intended by Team17, and used to play in near-arbitrary circumstances. Plays when a worm drops off a ledge and activates the Bungee. Also plays for a random team when a game ends in a draw. Plays when an enemy worm's turn timer hits zero. Phrase used when worm does something boring. Some of these descriptions are inaccurate or too unspecific. Some of these sounds aren't used (see below), some are used incorrectly. The descriptions are taken from the Soundbank Editor (specifically, the names.wdb file). This is a list of sound files and descriptions used in the 2nd-generation of the 2D series. The channel layout can be mono or stereo. When creating soundbank files they should be saved or converted to 16 bit signed or 8 bit unsigned format with a frequency up to 48kHz. Consequently, the grenade is also strikingly similar to the design of the scrapped Heal Grenade.Soundbank files are standard LPCM RIFF WAVE files (extension.The Holy Hand Grenade is a reference to the film Monty Python and the Holy Grail.The Holy Hand Grenades are based on the globus crucigers.The mesh on the helmet was based on WWII paratroop or Amphibious Reconnaissance Battalion helmets, and allowed the soldiers to put camouflage on their helmet (i.e., leaves, branches, and assorted ferns).The Worm design on the helmet is the "Steal" weapon icon from Worms: Reloaded.Lumbricus is the genus for an earthworm family that mainly resides in European countries.Added the Limited attribute to the Lumbricus Lid.The Lumbricus Lid was given a unique kill icon.ĭecemPatch #1 ( Australian Christmas 2011).Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.The Lumbricus Lid was added to the game.










Worms reloaded no sound